CANNABIS & DRIVING

A 7 minute animation depicting dangers behind taking cannabis and driving, done in collaboration with CAMH, with Dr. Patricia DiCiano and Dr. Christine Wickens, and supervised by Dr. Jodie Jenkinson. The animation uses multiple different styles of animation to explore molecular interactions, observed effects when taking cannabis and driving, and reading cannabis labels.

Type: 2D and 3D animation

Tools: Adobe Illustrator, Adobe After Effects, Adobe Premiere Pro, Autodesk Maya, Zbrush

Completion: July 2026

PROCESS WORK

This project highlights a full animation pipeline process from start to finish. Includes script writing, to storyboarding, to modelling and animation, and editing.

A comprehensive script detailing stage directions, character movement, particle movement, and sound effects is written prior to beginning the project.

The script was revised with the help of Dr. Patricia DiCiano and Dr. Christine Wickens, experts in the study of Pharmacology and Toxicology.

01. SCRIPTING

02. STORYBOARDING

A selection of my storyboards for the animation. Each storyboard was timed to the script, and set to scratch narration. Professional voice actors were selected, and their audio was later used during production and the final product.

03. CHARACTER DESIGN & MODELLING

Characters were chosen to be animals to reduce implication that cannabis use may be tied to a certain race, age, or gender. Thus, the audience retains emotional connection, while avoiding accidental biases. Four characters total were designed, modeled, and rigged for this project.

Below is a carousel showing the full process from character design sheet, to modelling in Maya, to rigging.

Molecules were cleaned up using chimeraX, brushed up and retopologized in Zbrush, and imported into Maya for animation. Neurons and nerve endings were modelled directly in Maya.

04. MOLECULAR ANIMATION

Environments were modelled in Maya and composited in Adobe After Effects. Backgrounds were painted. UV maps were exported and painted before placing back onto models. Lights were placed in the scene to simulate train light, car lamp lights, and night lights.

Below is one example of a scene set up.

05. ENVIRONMENT CREATION

Adobe After Effects was used to create motion graphics and animate the 2D segments of the animation.

On the side are the settings edited to create the video game motion graphics of the second scene. You can see the effect that these settings have created: a screen warp and pixelation to mimic an old TV screen, and yellowing and glow to mimic a screen in the dark.

06. 2D ANIMATION & EDITING

07. DIFFERING ANIMATION STYLES

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